Introduction To 3d Game Programming With Directx 10 Results at Top10Bot.com

  • Introduction to 3D Game Programming with DirectX 10

    Introduction to 3D Game Programming with DirectX 10 presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts. Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement fundamental tasks in Direct3D, such as initialization, defining 3D geometry, setting up cameras, creating vertex, pixel, and geometry shaders, lighting, texturing, blen...
    Introduction To 3d Game Programming With Directx 10

    • ASIN: 1598220535
    • Brand: Brand: Jones Bartlett Publishers

  • Introduction to 3D Game Programming with DirectX 12 - eBook

    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character
    Introduction To 3d Game Programming With Directx 10
    Introduction to 3D Game Programming with DirectX 12 - eBook

    • UPC: 875857144

  • Introduction to 3D Game Programming with DirectX 12

    "This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 12 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures."--Page 4 of
    Introduction To 3d Game Programming With Directx 10
    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character

    • UPC: 43293830

  • Introduction to 3D Game Programming with DirectX 11

    Updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX
    Introduction To 3d Game Programming With Directx 10
    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the

    • UPC: 17612147

  • Introduction to Game Programming: Using C# and Unity 3D - eBook

    This book is written with two objective in mind, first, to introduce the reader to the concepts of programming using C#, second, to put into practice the concepts in a fun and entertaining way by developing computer games and game design concepts. The book is intended for specific audience. It is assumed that the reader has a passion for the study of computer science, and that they have a passion in game design and development. It is also assumed that the reader is proactive and that they would have the ability to engage on a deeper level on their own.
    Introduction To 3d Game Programming With Directx 10
    Introduction to Game Programming: Using C# and Unity 3D - eBook

    • UPC: 139022595

  • Introduction to 3D Game Engine Design Using DirectX 9 and C# - eBook

    This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with
    Introduction To 3d Game Programming With Directx 10
    Introduction to 3D Game Engine Design Using DirectX 9 and C# - eBook

    • UPC: 868210974

  • C++ 3D DirectX Tutorial [WinMain] 1

    Introduction To 3d Game Programming With Directx 10
    C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware acceleration. This video sets up the project build settings, create...
    3d game programming,c++ 3d,game programming tutorial,c++,C++ tutorial,c++ game engine,how to,3d g...

    DirectX 10 - Test Demo

    Introduction To 3d Game Programming With Directx 10
    DirectX 10 Demo that I put together. This demo is a combination of DirectX 10 Chapters from the book "Introduction to 3D Game Programming with DirectX 10" http://www.amazon.com/Introduction-Pro...
    DirectX,10,Test,Demo

    C++ 3D DirectX Tutorial [Normal Mapping Part 1]

    Introduction To 3d Game Programming With Directx 10
    C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware acceleration. In this video we learn the basics of normal mapping. ...
    3d game programming,c++ 3d,game programming tutorial,c++,C++ tutorial,c++ game engine,how to,3d g...